Concept Art and Game Design

Before embarking upon his journey as a visionary artist, Sean Allum worked in the Video Game industry for 5 years.  He attended the Art Institute of Orange County and was mentored by Disney’s Noah Elias.

Sean has created hundreds of environment and character concepts for a variety of PC and iOS games.

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Woodcutter’s Home

 

Cobra Cave

 

Cobra Cave Entrance

 

Dogon Boat

 

Beastie’s Pass

 

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Shamba Village

 

Rumpelstiltskin’s Map

 

Character Design

 

Teddy

 

Glitch

 

The Professorist

 

Doc Farley

 

Freddy

 

The Bluesmith

 

Roni of the Order

 

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Ganesha

 

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Mini Yeti Assassin

 

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Princess of The Royal Order of Chernobyl

 

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Avion Samurai

 

Object Design

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Various Plant Concepts

 

Potion Creation